A close-up of hands holding a sleek handheld console in a dark room, sharp orange telemetry data overlaid on the glass screen
A close-up of hands holding a sleek handheld console in a dark room, sharp orange telemetry data overlaid on the glass screen
ULTRA MARINE // SIMULATIONS

Silicon-Native Mobile Simulations

We build complex, silicon-native simulations engineered directly for high-end handheld processors. No casual ports. No compromise on frame-pacing under thermal load.

ACTIVE REGISTRY

The Simulation Suite

Three uncompromised environments engineered for thermal efficiency and deterministic physics. Every title runs native on the silicon.

01 // FLUID DYNAMICS
02 // KINETIC COMBAT
03 // ORBITAL MECHANICS

Aeroform

Vektor

Apogee

Real-time aerodynamic simulation utilizing custom metal-level optimization. Computes complex atmospheric drag at a locked 120 frames per second.

Tactile physics-driven combat where momentum maps directly to the glass. Features deterministic collision math running entirely on hardware-native threads.

N-body gravity simulation rendering thousands of telemetry-tracked orbital bodies. Bypasses bloated engine layers for raw mathematical precision.

Memory: 850 MB. Target: Thermal-efficient mobile GPUs. Optimization: Zero middleware.

Memory: 1.4 GB. Target: Multi-core handheld CPUs. Optimization: Direct silicon execution.

Memory: 1.2 GB. Target: High-end handheld silicon. Optimization: Metal-level.

SYSTEM CONTROL

Zero Compromises

Access recruitment, press kits, and developer documentation.

We reject microtransactions and ad-supported filler. Our focus is pure interactive depth engineered directly for the hardware in your hand.